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See How The DS Was Able To Pull Off The Legend Of Zelda: Spirit Tracks In This Video

The DS Legend of Zelda video games are one of the most sequence’ maximum forgotten. Eschewing conventional controls for a purely touched-based manner, each Phantom Hourglass and Spirit Tracks cut up the Zelda neighborhood. I for one love their dungeons designs, however suppose Phantom Hourglass had problems with the central dungeon you needed to revisit a couple of instances, whilst Spirit Tracks felt too small for a Zelda recreation and had a number of irritating segments. Its central dungeon, then again, was once lovely excellent.

Anyway, the newest episode of youtuber Shesez’s sequence Boundary Damage takes a take a look at one of the most methods that makes Spirit Tracks tick. Whilst there is a vintage motion trick pulled off right here (shifting the surroundings round an object as an alternative of shifting the item itself to be able to simulate motion), there are some extra fascinating issues to look at, corresponding to a number of rooms reserved solely in your chats with a unmarried aspect persona, how items on this planet exist handiest when they are on your view (that is relatively commonplace in online game and is referred to as “culling,” however it is a lovely excessive case).

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